Overview of Going Under
Going Under is a rogue-like dungeon crawler developed by Aggro Crab Games and published by Team17. In this game, you take the role of a new intern at Fizzle, a tech startup located in the depths of a forgotten corporate campus. You’ll explore the ruins of rejected startups, facing off against the monsters and bosses lurking within. With each run, you’ll collect new weapons and abilities, and discover new secrets hidden within the depths of the dungeon.
Gameplay
Going Under is a fast-paced action-adventure game where you must explore procedurally generated dungeons and battle monsters. You’ll use a variety of weapons, abilities, and items to overcome the challenges you face. You can also unlock new weapons and abilities as you progress through the game.
Graphics & Sound
Going Under features vibrant and colorful cartoon-style graphics. The game also features a catchy soundtrack, with a mix of electronic and rock tunes. The sound effects are also well done, with a mix of comedic and action-oriented sound effects.
Replayability
Going Under features a roguelike element, meaning that each time you play the game, the dungeon will be procedurally generated, making the game different each time you play. The game also features a variety of weapons, abilities, and items to collect, giving the game plenty of replay value.
Going Under FAQs
What is Going Under?
Going Under is a rogue-like dungeon crawler developed by Aggro Crab Games and published by Team17. In this game, you take the role of a new intern at Fizzle, a tech startup located in the depths of a forgotten corporate campus.
What type of game is it?
Going Under is a fast-paced action-adventure game where you must explore procedurally generated dungeons and battle monsters.
What type of graphics does the game have?
Going Under features vibrant and colorful cartoon-style graphics. The game also features a catchy soundtrack, with a mix of electronic and rock tunes.
How much replayability does the game have?
Going Under features a roguelike element, meaning that each time you play the game, the dungeon will be procedurally generated, making the game different each time you play. The game also features a variety of weapons, abilities, and items to collect, giving the game plenty of replay value.